No spoilers, but Power Surge is a nostalgia flick that reminds us all just how important it is to never give up. As individuals, growing up was tough for many of us, but we keep going, we fail, we learn, we push harder, we travel the world, we use our initiative and you know what, good things come your way, eventually.
However, stand together, and we are even stronger. Find your tribe, work together and do amazing things. For good, or just for fun, and that’s exactly why we made this movie!Learn more about Beep!
We created the logo from scratch, we wanted something that looked familiar and represented the time period we are so heavily influenced by. Colour was important too, the neon palette and noisy contrast helps maintain the nostalgia vibe we were looking for.
Influenced by the illustration and poster art by John Alvin and Drew Struzan, we designed and commissioned a cinema sized poster for Power Surge. The conceptual art pulls out some of the details and easter eggs from the film to maximize the visual composition.
Once we were happy with the outline of the story, we explored how we wanted it to look. We wanted to recreate that warm soft focus you got from all those iconic films from the 80’s. Treehouse nailed it when they got hold of a Cooke Anamorphic/I Prime lens for our two day shoot.
Framing, lighting and even clothing were all considered carefully to help produce a retrospective look and feel to capture the emotion and warmth you get from those much loved classics.
We were keen to recreate that soft analog sound you got from movies produced in the 1980’s. Inspired by legendary composers like Elmer Bernstein and John Williams, a series of magical sounds, retro sound effects and of course, music to amplify the nostalgia we produced to finalise the final cut.
The list would be too long, but games like Contra, Double Dragon and Gradius (or if you’re old school - Nemesis) were a huge influence when it came to designing our own Power Surge game. We actually spent a lot of time (probably too much) thinking about how the game could represent Beep!
If you look carefully, you’ll notice that the different levels represent the locations we work within. London, San Francisco and Los Angeles all feature in our post-apocalyptic environments. All the pixel art was created from scratch and one day, we hope to bring it to life!